Hello,
My name is Leonardo A. Barragan. I am a sound artist, technical implementer and an audio systems designer for video games and films. I am also a field recordist and rerecording mixer.
Currently working as a Senior Sound Designer at The Coalition a Microsoft Games Studio. Before that, I contributed audio design at Relic Entertainment, 343 Industries, Next Level Games, Sharpe Sound Studios and Western Post-production working on multiple video game AAA franchises and dozens of films.
“I am interested in combining storytelling with the tactile feedback that sound provides to a player or audience.”
My mission is to combine emotion, feedback, and efficiency to create a more beautiful, more functional, and more inclusive soundscape to visual media.
At Relic, I created and directed the technical systems design for Real Time Strategy games, where I developed new optimized system for audio playback that brought modern sound design to the genre.
-Leonardo A Barragan
Halo 5: Guardians - Sound Designer
Mission Sound Design, Vignettes, world objects, doors, UI elements and voice treatments.
Age Of Empires 4 - Lead SFX and MIX
I found a fan love letter that got exactly what we were trying to do with the audio for this game. I did sound effects and mixed the game. Provided vision, mentoring and tech design and support.
About
I have over 16 years of experience designing audio that connects video games and movies with their most passionate fans.
Projects
Age of Empires IV
Dawn of War 3
Halo 5: Guardians
Captain America: Super Soldier
Luigi’s Mansion 2: Dark Moon
Ghost Recon Wii
Skills
audio editing, audio mixing, sound design, field recording, wwise systems and implementation, audio systems debugging and performance optimization.
Currently developing my Unreal Engine skills. Always playing with synthesis techniques and field recording.
Listen up.
Here is a sample of individual sounds assets I have created. They have been either recorded or synthesize by me from scratch.